If you mainly focus on low tier trash zeds or using the katana a lot’s.īerserker Rage (Recommended for most players) Massacre (Recommended for weapon that swing fast) Smash is best if your using certain weapon which does lot’s of damage with their heavy attack like the zweihander, bone crusher or static strikers. Lot’s of damage bonus which work great against high tier and tanky zeds. This can also be a great choice if you are a zerk that want to focus on the big zeds also. I’d say pick this one only if you are confident in your parying skill, the bonus it’s give are huge but won’t serve you as much then Resistance if you can’t land your parry consistently. It’s a simple and flat damage resitance that will help you in mostly all situation reguardless that you’re kiting or camping. Vampire is not bad but I don’t recommend it unless there is no medic or the current team medic is having a hard time healing everyone.įaster swing and more damage make the zeds die faster, combined with skirmisher this skill allow to play a very agressive and mobile zerk. The regen is not always helpfull but the 20% speed bonus make the game much easier when playing in large area or when the team need to kite due to the action getting out of controls. Sirens are a top priority targer because they can destroy grenades which can prevent a medic from healing everyone or a swat/zerk or sharpshooter from disabling big zedsġ.most skills on the left are made for a tank playerĢ.most skills on the right are meant for an more agressive and mobile dps gameplay styleĪ huge flat 75% HP for zerk that like to stand their ground, block a door or when playing a map with tight corridors and limited movements options. Rioters are easy to deal with when they’re alone since they move slowly You can parry his hit with a knife to reduce the damage taken from one of their rage which can be usefull when kiting and you know you can’t kill it before it’s reach you. Fleshpound rage last for as long they haven’t deal enough damages to the players. If the sharpshooter or swat have grenades they should be given a chance to freeze or stun the fleshpound or scrake before engaging them. Fleshpound and scrakes are best to be dealt with as a team (they’re also easier to stun and stumble then both scrakes and flehspound) Their weapons also have a different shapes. quarterpound are much smaller then Fleshpound, less health and less damage output , scrake also perma rage once they’ve been dealt enough damage often making them more dangerous then fleshpound in this states scrakes are only a moderate a threat when left alone, they walk slowly and only attack nearby players The lights that the fleshpound has on it’s chest is also a weakpoint Robots weak point is in it’s chest, its explode with an EMP effect when it’s battery is hit zeds under the Rioter buff have glowing eye’s effect Unless your weapon deal enough damage to break his armor quickly rioter head is the most protected part of his body, better to shoot him in the back or legs most enemies has their head has a weak point yet some of them are differents practice to switch between your weapons, moving the last weapon used key to a more easy to access key can also help.asking for help should mostly be used to signal Fleshpound, quarterpounds and Scrakes once they’ve close enough to be a threat. even if you don’t have a microphone there is a voice command wheels that allow you to communicate with your team.Sometime it’s okay to have certain things like two supports or two berzerkers but too much of the same perk can lead to an unbalanced team. Avoid having too many players with the same perk.Make sure you have enough dosh to fill your weapons ammunition pool before buying a tier 4 gun … because guns without ammo are useless. Don’t buy armor until you have at least a decent tier 3 or 4 weapon. Weapons and ammo first and then armor.(it’s a big cash drain compared to how much it’s boost most weapon damage). I recommend to get all the weapons you need before deciding if you want to upgrade something.HMtech 101 is an exception, because it’s cheap and only use 1 in weight, allow to heal allies and act as a better backup then a 9mm for most perk. Only pick off-perk weapons once you already have the on-perk weapons you need the most.
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